February 9, 1945... The Germans had flooded the Rhine River plain in front of the Allies, and the towns in the area had been turned into semi-submerged strongpoints. In order for Field Marshal Montgomery to advance to the Rhine, he required the "Water Rats" of the Canadian 3rd Division to clear out these "islands" which threatened the left flank of the attack. Ferried in the amphibious vehicles of the 79th Armoured Division, and using smoke barrages and searchlights bounced off low-lying clouds, the Canadians attacked on the first night of Veritable. Monty's schedule was riding on their success...
March 3, 1945...The end was in sight, but Germany was still introducing new weapons. The newest to see action was the fearsome Sturmtiger, featuring an assault mortar firing a 700 lb. rocket-propelled missle which could flatten any building it hit. Carrying 14 rounds apiece, these assault guns had been designed for the dense urban fighting typified by Stalingrad. As the Germans launched desperate counterattacks to keep an escape route open over the Rhine, they were counting on these beasts to help stem the tide...
History. That's why many gamers enjoy ASL-its ability to simulate a historical battle. Yet how can you study and entire campaign while still enjoying your favorite tactical game? This package addresses that need. A Historical Study will touch upon all aspects of a campaign either by incorporating part of it into a campaign game or by presenting a representative scenario to help enlighten the player as to why particular choices may have been made. All while enjoying the world's best squad-level tactical game.
Operation Veritable is the second of the ASL Historical Studies. Hopefully, once a player has played through the sixteen scenarios within, they'll better understand the campaign and its outcome.
- 22x32 Historical Map
- 1 Countersheet of 1/2" counters
- 1 Countersheet of 5/8" counters
- 16 scenarios on cardstock
- Chapter Z Additions for the Riley's Road mini-HASL
- 1 Historical Writeup of the campaign
Time Scale: 2 minutes per Game Turn
Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns
Map Scale 40 meters per hex
Players: 2 (also suitable for solitaire or team play)
Playing Time: Varies with scenario played; on average, two hours
Solitaire Suitability: Medium