Front Toward EnemyFront Toward EnemyFront Toward Enemy

Front Toward Enemy

$70.00

  • Shipping Weight: 1.6lbs
  • Manufactured by: Multi-Man Publishing
  • This product was added to our catalog on Friday 03 April, 2020.
Three years after the collapse of South Vietnam, General William Westmoreland announced that “militarily we were successful . . . we didn’t lose a single battle above company level.” It was in these intense company- and platoon-level firefights, which characterized most combat in...
Description

Three years after the collapse of South Vietnam, General William Westmoreland announced that “militarily we were successful . . . we didn’t lose a single battle above company level.” It was in these intense company- and platoon-level firefights, which characterized most combat in the Vietnam War, that military engagements could be won and lost. At close quarters in the jungle, at night, and in hamlets surrounded by rice paddies, American soldiers faced their North Vietnamese and Vietcong enemies on even terms. FRONT TOWARD ENEMY allows players to explore intense company- and platoon-level battles from the perspective of a company commander, using a fast-playing system that provides the feel and unpredictability of small unit combat.
 
FRONT TOWARD ENEMY is a simulation that recreates tactical engagements during the Vietnam War at the scale of 50 meters per hex and five minutes per turn. Units represent fire teams, heavy weapon sections, leaders, vehicles, and helicopters. Eight scenarios with set-up options recreate twelve missions that typified company-level engagements during the Vietnam War, including airmobile insertions, assaults on fortified positions, and classic search-and-destroy operations, among others.
 
Rules cover all of the elements associated with combat in Vietnam: helicopter gunships, armored vehicles, artillery support, snipers, sappers, civilians, booby-traps, medics, evacuation of the wounded, prisoner interrogation, tunnels, hidden caches, and more. Winning doesn't always mean holding the objective if the cost in casualties is too great. Sudden combat in difficult terrain causes command and control to quickly break down. A chit-pull system means command and control is erratic, and volume of fire is rewarded, but results are fickle. The unforeseen occurs, ranging from non-combat injuries to interference from higher headquarters to so-called “friendly fire”. Immediate action drills, staying close, and the ability to move and act as a coordinated unit ensure survivability in this environment.
 
FRONT TOWARD ENEMY puts you in the middle of the toughest fighting of the longest war of the 20th Century.
 
Contains:
  • three countersheets (5/8")
  • two unmounted mapsheets (22" x 34")
  • one rulebook (20 pages, color)
  • two Combat Results Tables/Terrain Effects Charts (color)
  • one Helicopter Table (color)
  • four scenario cards (color)
  • two d10 & one d6
  • one box & lid
 
Designer: Joe Chacon
Developer: Nick Richardson
Map Art: Jordan Worley
Counter Art: Nicolás Eskubi

Reviews (1)

by Jay T.

This is an excellent game and each scenario adds a little more, kind of a programmed advancement in play. I really like how it handles helicopters. The counters are excellent and many unit types for each side. The maps are great as well and I love the chit activation system. I do play this solitaire, so I just play each side to the best of my abilities. I highly recommend this game! From, one of my last game plays: It has been a while since my last game play. I remember playing the first scenario 0-1 about three times and scenario 0-2 two times, well today I played scenario 1-1 which was a good way to learn the helicopter mechanics. I like how the scenarios progress as you go. Scenario 1-1 was a back and forth in the beginning. The Americans managed to lose a UH-1 Hog gunship trying to support the ground troops, the VC just had some good dice rolls on that one. I used Map A, as you had a choice to use either map A or B in this scenario. The VC split their forces between the t

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