Burma is the sixth game in the Operational Combat Series of games. Burma covers the 1944 campaigns beginning with the Japanese offensive "U-Go" through Kohima.
Burma contains British, Indian, US, and Chinese troops of varying qualities with ample opportunities for both sides to attack and defend.
Contents:
- Two 22"x32" full-color mapsheets
- Three sheets of full-color 1/2" die-cut counters
- OCS 4.0 Series rulebook
- Burma specific rulebook
- OCS v4.0 Charts/Tables
- Two six-sided dice
Scenario Info:
Learning Scenario: 1/8th of Map B; 5 turns
Short Scenario 1 - Operation Thursday: 1/4 of Map B; 9 turns
Short Scenario 2 - U-Go: 3/4 map of Map B; 10 turns
Short Scenario 3 - Merril's Marauders: 3/4 map, but requires both maps to play; 24 turns
Short Scenario 4 - Sato's Dilemna: 1/2 map of Map A; 11 turns
Short Scenario 5 - Imphal: 1/2 map of Map A; 17 turns
Campaign Scenarios 1, 2, and 3 (which use both maps, obviously); 45, 41, and 31 turns respectively
Unit Scale: Battalion through Division
Hex Scale: 5 miles
Players: 2 (also suitable for solitaire and team play)
Playing Time: 1 to 60
Complexity: High
Solitaire Suitability: Moderate