Last Chance for Victory is the next entry in The Gamers’ Line of Battle series (LoB) which simulates the Battle of Gettysburg. It is the second game in the series, following the well-received None but Heroes about the Battle of Antietam.
The story of Gettysburg is well known or, I should say, the popular rendition of the battle is well known and has certainly been simulated multiple times.
As is usually the case with stripped down, accepted versions of complex events, this narrative misses much flavor and deeper understanding of what went on. It’s the ‘auto-tour’ version of a much more involved event.
Aside from showing the history in a way that will be both entertaining but make you thirst for more and better reading on the topic, multiple variations are provided to explore the battle. Sure, there are the usual “extra troops” variants, but more importantly, options that allow players to tweak the various historical behavior ‘knobs’ I assigned. If you think my ‘setting’ for Howard (to pull a name out of a hat) are all wet, you can change him to be better (or worse) so you can see how your version ‘plays.’ Likewise, a number of rules simulate activities that were pretty much out of the players hands (such as Buford’s need to screen the town yet keep his losses very low), these can be ‘turned off’ as desired to see what effect they really have on the battle. There is a matrix of the various ‘control’ rules and the possible ‘settings’ for each one that players can use before starting if they disagree with my decisions. The results of your choices might surprise you and spur your understanding of the battle to new levels.
As with None but Heroes, Last Chance for Victory is designed to bring all of this and much more to your table in the most historically accurate and informationally jam-packed game possible. Like any LoB game, it was designed with twin goals: the most insight possible and a game with maximum playability.
Enhancing the already popularly received and streamlined Line of Battle rules, Last Chance for Victory comes with the v2.0 series rules. These rules incorporate the refinements and suggestions of hundreds of real players which make the smooth system even faster to play. Make no mistake, this is the only regimental level Gettysburg game that can be played to completion at a respectable clip—yet it is a large game. A pair of reasonably fast players could play the campaign game to completion at a convention like ConsimExpo. I’ve completed campaign games with three players in a week of rather relaxed play time.
This version is boxless and contains no dice.